About this role
Senior Game Engine Engineer, Platform at Worldscape-technology. Location: Redmond, Washington, United States. Role: defining architecture, delivering features, optimizing performance Requirements: 5+ years real-time/game physics engineering, expert C++, experience shipping physics ownership on titles, physics/math background, multi-threading/SIMD optimization, profiling/debugging (VTune/PIX/Nsight/RenderDoc), and BS/MS in CS/SE/Physics/Math or equivalent. Category: Software Development Seniority: Senior Level Tools: C++, VTune, PIX, Nsight, RenderDoc, Unreal Engine, Chaos, Unity, DOTS, Havok, Bullet, PhysX, CUDA, compute shaders, Python, C#, Lua, SIMD Commitment: Full Time Workplace: Onsite Languages: English