About this role
Game Engine Engineer, Platform at Worldscape-technology. Location: Redmond, Washington, United States. Role: developing physics, optimizing performance, integrating systems Requirements: Expertise in C++ and real-time physics, experience with simulation loops, collision detection, multi-threading/SIMD, profiling/debugging tools, and engine integration. 0+ years experience; BS/MS in CS/SE/Physics/Math or equivalent preferred. Category: Software Development Seniority: No Prior Experience Required Tools: C++, Python, C#, Lua, CUDA, Unreal Engine, Unity, Havok, Bullet, PhysX, VTune, PIX, Nsight, RenderDoc, DOTS/Physics, SIMD Commitment: Full Time Workplace: Onsite Languages: English