About this role
Principal Game Engine Team Lead, Platform at Worldscape-technology. Location: Redmond, Washington, United States. Role: leading team, developing physics, optimizing performance Requirements: 10+ years in real-time/game physics engineering, BS/MS (or equivalent), expert modern C++, experience with game engines, profiling tools (VTune/PIX/Nsight/RenderDoc), multi-threading/SIMD, GPU compute, leadership and mentorship skills. Category: Engineering Seniority: Senior Level Tools: C++, VTune, PIX, Nsight, RenderDoc, HLSL, GLSL, ShaderLab, Shader Graph, DirectX 11/12, Vulkan, Metal, OpenGL ES, CUDA, Python, C#, Lua, Unreal Engine, Unity, Havok, Bullet, PhysX, DOTS/Physics Commitment: Full Time Workplace: Onsite Languages: English