About this role
Principal Game Engine Engineer, Platform at Worldscape-technology. Location: Redmond, Washington, United States. Role: architecting physics, optimizing performance, mentoring engineers Requirements: 10+ years in real-time/game physics engineering, expert C++, experience with modern game engines and physics systems, multi-threading/SIMD, profiling/debugging, GPU compute, engine integration, and mentorship/technical leadership. Category: Engineering Seniority: Senior Level Tools: C++, VTune, PIX, Nsight, RenderDoc, Unreal Engine, Unity, Havok, Bullet, PhysX, CUDA, Python, C#, Lua, DOTS Commitment: Full Time Workplace: Onsite Languages: English