About this role
Tech Artist Character Animation w/m/d at weltenbauer. Software Entwicklung GmbH. Location: Wiesbaden, Hesse, Germany. Role: implementing animation, setting up, debugging systems Requirements: Completed degree in media informatics/game design or related, 2+ years Tech Artist/Technical Animator experience, strong Unreal Engine character animation skills, MetaHuman and motion-capture experience, German and English proficiency. Category: Software Development Seniority: Mid Level Tools: Unreal Engine, MetaHuman, Animation Blueprints, State Machines, Blend Spaces, Blueprints, Sequencer, Gameplay Ability System, Motion Matching, Pose Search Commitment: Full Time Workplace: Hybrid Languages: German, English