About this role
Tech Artist Procedural Content w/m/d at weltenbauer. Software Entwicklung GmbH. Location: Wiesbaden or Germany. Role: developing pipelines, integrating assets, optimizing performance Requirements: University degree in media informatics, game design or similar; 2+ years experience; strong Houdini and Unreal Engine PCG skills; English and German proficiency; experience building artist-friendly procedural pipelines. Category: Software Development Seniority: Entry Level Tools: Houdini, Unreal Engine, Unreal PCG, Unreal Engine PCG, Python, C++ Commitment: Full Time Workplace: Hybrid Languages: German, English