About this role
Requirements: 5+ years as Game Designer in game industry Highly skilled at game balancing, pacing and monetization strategies Excellent verbal, written and visual communication skills Experience with multiple aspects of game design: concept development, game progression, interface, monetization, and playability testing Strong interpersonal skills Desired Skills: Experience in running Live Ops An interest and ability to interpret statistics Knowledge of psychology Responsibilities: Work with Creative Director and multidisciplinary teams to design gameplay systems with maximized fun factor, engagement, and monetization Create, maintain and evangelize the design documentation Manage and track progress of features and game systems Review game builds and provide direction to internal and external development teams Develop and improve in game Live Ops using various analytical tools Work closely with data analysts to interpret live data and recommend feature & system adjustments Work closely with user research team to evaluate user tests Validate incoming feedback and iterate designs in response as needed MachineGames was established in 2009 by former founding members of Starbreeze Studios and was acquired by ZeniMax Media in 2010. Located in Uppsala, Sweden, MachineGames is a studio comprised of a seasoned group of developers recognized for their work creating story-driven games.