About this role
MachineGames is looking for an experienced Technical Artist to join our team. In this role you will develop art pipelines, production techniques and processes together with a group of seasoned developers. Requirements: 3+ years' experience in AAA or mobile games development as Technical Artist Strong communicator and collaborator, with excellent organizational skills A strong understanding of asset creation pipelines and workflows Experience liaising with programming departments to develop proprietary tools C/C++ knowledge is a plus Python scripting knowledge is a plus Experience with procedurally created content is a plus Experience with art outsourcing is a plus Rigging and skinning skills are a plus Responsibilities To author, document and enforce technical standards for art asset creation Develop pipelines for procedural asset creation, cross platform porting and optimization of art assets, FX and lighting. To author, document and enforce production standards such as file structure, naming conventions, rules and guidelines. To take ownership of optimization standards and methods for 3d assets, FX and light. To collaborate with other Leads and Creative Director to execute product vision. To provide direction to and oversee assets produced at external studios. To actively work to improve pipelines and workflows related to user experience for people within the studio without requiring explicit direction. As a Technical Artist you are expected to educate other team members about technical standards.