About this role
MachineGames is seeking an experienced concept artist that has experience with creating a diverse visual range of characters, environments, architecture, and related game assets. A solid grasp of form, structure, color, and light for 2D art assets is essential. Our studio is located in Uppsala, Sweden. Requirements: Excellent traditional artistic skills with a strong grasp of composition, anatomy, color theory, perspective, lighting, environment, architectural, creature/character, costume and graphic design. Proficiency in life drawing (drawing from life and reference) as well as a strong imagination and a willingness to push the envelope, to innovate within the parameters of the game's world. Strong communication, excellent visual storytelling and written skills. Strong interpersonal skills-able to interact with team members of different disciplines. Good positive attitude and outlook, self-motivated, and a great team-player. Responsibilities: Create the look of the game by working with the Creative Director to establish a consistent visual direction for mood, environments, characters, weapons, etc. by creating inspiring concept art that focuses on dynamic visual elements that maintain accurate scale, established architectural standards and character/creature anatomy that will be used to create in game content. Produce work in an efficient and timely manner, on schedule Work closely with colleagues to foster a highly communicative, coordinated team effort Ensure quality of related assets by maintaining responsibility over your work throughout the project's development MachineGames was established in 2009 by former founding members of Starbreeze Studios and was acquired by ZeniMax Media in 2010. Located in Uppsala, Sweden, MachineGames is a studio comprised of a seasoned group of developers recognized for their work creating story-driven games. Their first title, the critically-acclaimed action-adventure shooter, Wolfenstein: The New Order, is a reimagining of the franchise widely credited for helping establish the first-person shooter genre. Launched in May 2014, the game has garnered numerous ‘Game of the Year’ and ‘Shooter of the Year’ awards and nominations from media outlets worldwide.