About this role
Requirements: Excellent traditional artistic skills with a strong grasp of composition, color theory, perspective, lighting, environment, architectural aspects, Strong communication, excellent visual storytelling and written skills. Strong interpersonal skills-able to interact with team members of different disciplines. Good positive attitude and outlook, self-motivated, and a great team-player. 3d modeling skills a plus Experience on one or more shipped titles a plus Responsibilities: Create the look of the game by working with the Art Director to establish a consistent visual direction for mood and environments. By creating inspiring concept art that focuses on dynamic visual elements that maintain accurate scale, established architectural standards that will be used to create in game content. Collaborate with the Art Director to implement the vision for the game Produce work in an efficient and timely manner, on schedule Work closely with colleagues to foster a highly communicative, coordinated team effort Ensure the practical application of your work by communicating with modelers, animators and audio designers MachineGames was established in 2009 by former founding members of Starbreeze Studios and was acquired by ZeniMax Media in 2010. Located in Uppsala, Sweden, MachineGames is a studio comprised of a seasoned group of developers recognized for their work creating story-driven games.