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Product Manager B2C @ SmartSourcing Ltd

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About this role

Salary: £60,000 - 65,000 per year

Requirements

  • At least 3 years of Product Management experience, ideally in B2C marketplaces, e-commerce, or high-transaction web or app platforms.
  • Experience across the full customer funnel, including customer acquisition, conversion, and retention.
  • Demonstrated ownership of commercial outcomes, including setting targets, identifying opportunities, and delivering launches that improve metrics such as conversion rate, average order value, or app installs.
  • Commercial judgement and confidence discussing growth strategy and conversion metrics with stakeholders, including under pressure.
  • Strong technical literacy, including familiarity with front-end performance, mobile-first design, and search logic, and the ability to use prototypes to move ideas into execution.
  • Willingness to lead user experience and interface design.
  • Comfort using AI tools to research, prototype, and communicate ideas.
  • A strong foundation in Agile development and experience working with delivery managers to deliver software iteratively.
  • Passion for the events industry and the ability to understand the experience from a fans perspective.
  • Strong influencing and communication skills, including the ability to work with both senior stakeholders and developers.
  • Applicants must agree to a Basic Disclosure under DBS procedures; employment is subject to a satisfactory Disclosure report.
  • We are unable to offer sponsorship now or in the future.

Responsibilities

  • Own the full consumer journey, from off-platform discovery and search through event discovery, checkout, and the digital wallet.
  • Set consumer product direction by identifying and sizing opportunities, deciding what to build, and aligning priorities with the wider business.
  • Define success metrics and targets, establish tracking before development, and use A/B testing and proxy metrics to measure product impact.
  • Reduce friction in the purchase journey and build features that personalise the experience and encourage fan loyalty.
  • Improve the post-purchase experience, including event entry, scanning, and accessibility, using insights from Customer Support.
  • Work with Marketing, Data, Business Development, and executive stakeholders to understand commercial problems, propose solutions, and negotiate trade-offs.
  • Partner with the CTO and engineering team to select sound technical approaches and deliver focused MVPs without over-engineering.
  • Lead user experience and shape interfaces hands-on with Front-End Developers, using AI tools to generate ideas and prototypes.
  • Represent the voice of fans by analysing user journeys, running lightweight experiments, and observing how fans use our technology at events.
  • Set development priorities with the Agile Delivery Manager and engineering team, agreeing what goes into each sprint and why.

Technologies

  • AI
  • CTO
  • Support
  • MacBook
  • Marketing
  • Mobile
  • Product Manager
  • Web
  • REST

More

We are a fast-growing ticketing business helping fans discover and attend live experiences, from music festivals and club nights to comedy tours, food and drink pop-ups, and community events. Our platform receives more than 10 million page impressions each month, and the business is growing by over 30% year on year. This is a newly created, remote Product Manager role focused on shaping the customer-facing marketplace; occasional visits to one of our offices are required.

We offer a friendly, informal culture, flexible working hours, team outings, charity activities, and opportunities to attend events. Benefits include a cycle-to-work or technology scheme after one year, a company pension, Vitality health insurance after one year, sick pay, training and mentorship, career development opportunities, 25 days of annual leave plus bank holidays (increasing after one year), and a company MacBook Pro.

last updated 43 week of 2026

Skills

Product ManagementCustomer AcquisitionAgile DevelopmentAI ToolsA/B testingtechnical literacyfront-end performanceMobile-first Design

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