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Principal Character Artist @ People Can Fly

Warszawa, Województwo mazowieckie, plRemoteFull-timeJob reference REF1823N
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About this role

Maintain artistic direction and quality

Produce high quality character, creature, and props suitable technically and artistically with the project's universe and visual direction.Cooperation on setting artistic vision benchmarks and helping define the style under Art Director/Lead supervision, as well as maintaining the quality standards across the entire development pipeline.Production/Deadline

Produce work within specifications and maintain workflow pipelines within given deadlines.Bug Fixing and describing R&D case studies in the knowledge base.Feedback

Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner.Provide feedback and improvement to visual quality.Collaboration/communication

Knowledge sharing.Collaborate with Tech Art/Anim and lead on R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows.Occasionally support leads and HR collaboration in recruitment efforts.Occasionally support new hires onboarding process.Other artistic specificity

Working closely with Animation and Technical departments to ensure the character fulfills the quality expectations.Tuning (or creating) surface shaders for in-game characters. A strong portfolio showcasing character modeling and texturing skills.Excellent knowledge of industry-standard software packages for 3D modeling, high-poly sculpting (Maya, Max, ZBrush, Photoshop, or their equivalents).Excellent knowledge of working in Substance Painter or similar PBR texture workflow.Ability to create believable characters that are full of life and personality.Ability to create high poly and low poly models as well as textures.Strong organic modeling skills (human faces, clothing, believable creatures).Ability to create complex creature types from bipeds to quadrupeds and beyond.Artistically interpret concepts or creatively push beyond an initial ideation.Excellent understanding of art fundamentals (shape, form, texture, value and color) and anatomical knowledge of both bipedal and quadrupedal forms.Strong hard-surface modeling skills (armor, weapons).Experience with PBR based shaders.Experience working with Unreal Engine.Adaptive.Ability to adapt, and develop specific art style, techniques and workflows with minimum guidance.Software:

Maya/Max/Modo/Blender, and ZBrush, marvelousDesigner, Substance Painter, Photoshop UK

Private medical healthcare (Vitality) and BUPA dental insurance for PCF's employees and their families.Gympass for employees and family members.Online Polish and English language classes.Access to the pension scheme.Flexible working hours.Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.Personal development opportunities and ability to work in a global environment.Work in a creative team with people full of passion for what they do.

Poland

Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).MultiSport card for you and your family members or friends.Free library with a wide range of games and books you have unlimited access to.In-company Polish and English language classes.Fresh fruit, snacks, and beverages for everyone in the office.Flexible working hours.Free virtual health and mental wellbeing sessions are included in the plan for members and their dependents.Personal development opportunities and ability to work in a global environment.Work in a creative team with people full of passion for what they do.

Skills

ArtArt/CreativeMid-Senior LevelComputer Games

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