About this role
The Technical Artist will work with the Senior Technical Artist to support various projects on their technical art needs from scripting to tools. This is a full-time temporary role with the possibility of extension or conversion to regular full-time employment after six months. Our studio is based in Eugene, Oregon, and the role may be performed remotely, in a hybrid arrangement, or in the office. Responsibilities • Partner with artists and engineers to develop efficient, reliable workflows for creating and implementing game content. • Build, maintain, and document tools, scripts, and pipeline improvements that reduce repetitive work and improve content quality. • Support the integration of art assets into the game and help ensure they function as intended. • Investigate and resolve technical issues involving assets, materials, animation, lighting, visual effects, user interface content, or other visual systems within the role’s assigned scope. • Profile and optimize art content to meet established performance, memory, quality, and platform targets. • Establish and communicate technical art guidelines, validation practices, and content standards in partnership with project leadership. • Create prototypes and technical examples that demonstrate production-ready approaches to visual challenges. • Evaluate proposed art workflows and recommend solutions that balance visual quality, production efficiency, and technical constraints. • Work with QA and development teams to identify, reproduce, prioritize, and resolve content-related defects. • Provide technical support, training, and documentation for artists and other content creators. • Participate in planning and estimation by identifying technical dependencies, risks, and implementation needs.