About this role
Pipeworks Studios is seeking a UI/UX Designer II to serve as the senior UI/UX individual contributor and primary experience-design owner for a high-profile digital collectible card game. This role will define the information architecture, interaction models, and player flows for data-driven actions across core card gameplay, persistence, progression, and related metagame systems. The designer will translate complex game rules, feature requirements, and data states into cohesive player experiences that UI art and engineering can implement clearly and consistently.
The role owns UX strategy, interaction design, and production-ready specifications while partnering with UI art on visual execution and engineering on implementation. Experience with free-to-play (F2P) collectible card games (CCGs), whether through professional development or demonstrated subject matter expertise, is highly preferred. A strong understanding of the genre's player expectations, collection management, progression systems, and interconnected gameplay loops will be particularly valuable for success in this role.
This is a full-time temporary role with the possibility of extension or conversion to regular full-time employment after six months. Our studio is based in Eugene, Oregon, and the successful candidate may choose to work fully remotely, in a hybrid arrangement, or in the office.
Responsibilities
- Own end-to-end UX for data-driven actions and player flows across core card gameplay, persistence, progression, and related metagame systems.
- Translate game design goals, rules, and system data into information architecture, user journeys, screen flows, wireframes, prototypes, and implementation-ready specifications.
- Define interaction behavior, content hierarchy, states, transitions, edge cases, data requirements, and acceptance criteria so art and engineering can execute with minimal ambiguity.
- Partner with game design, UI art, engineering, production, QA, and external stakeholders to carry features from concept through implementation, validation, and delivery.
- Lead UX reviews, communicate design rationale, reconcile feedback, and maintain a consistent player experience across interconnected features.
- Validate designs through playtests, usability reviews, and available player feedback, then iterate based on findings.
- Establish reusable UX patterns and documentation practices that improve consistency and reduce rework.
- Scope and plan owned work, surface risks and dependencies early, and provide craft guidance to designers working on connected flows.