About this role
Artiste de personnage principal(e) / Principal Character Artist at People Can Fly. Location: Montréal or Poland or Canada or United Kingdom or Ireland or United States. Role: producing characters, maintaining quality, sharing knowledge Requirements: Strong portfolio in character modeling and texturing; proficiency with Maya/3ds Max/Modo/Blender, ZBrush, Substance Painter; experience with PBR shaders and Unreal Engine; ability to produce high- and low-poly models, organic and hard-surface work. Category: Creative and Art Services Seniority: Senior Level Tools: Maya, 3ds Max, Modo, Blender, ZBrush, Marvelous Designer, Substance Designer, Substance Painter, Photoshop, Unreal Engine Commitment: Full Time Workplace: Remote Languages: English