About this role
Programmeur principal gameplay / Principal Gameplay Programmer - Remote at People Can Fly. Location: Montréal, Quebec, Canada. Role: developing tools, prototyping features, optimizing implementations Requirements: 6+ years game production experience, 1+ shipped AAA title credited, strong C/C++, Unreal Engine 4/5 expertise, math, AI/physics/animation, profiling/optimization, console experience, and ability to prototype and write complex gameplay code. Category: Software Development Seniority: Senior Level Tools: C, C++, Unreal Engine 4, Unreal Engine 5, PCF Framework Commitment: Full Time Workplace: Remote Languages: English