About this role
Main challenge
Own the game economy and progression so that players always have something meaningful to work toward, without the game turning into a grind or a currency treadmill. Create a robust economy that can last for years, support live ops, and make room for product managers to create offers (if the model permits it).
What it means on a daily basis
Be responsible for the in-game economy: currencies, resource flows, progression speed, content consumption, and related systems.Design economy systems, including specifications, edge cases, flow mockups, and expected success KPIs. Follow up on progress with each related department.Work with design to ensure economy systems are aligned with other systems, not just co-existing.Build Excel models to track and predict how players progress over time.Design test setups and player profiles to compare expected vs. actual progression.Find issues in progression systems, such as pacing problems, broken rewards, or dead loops.Define what data needs to be tracked to better understand player behavior.Use data to adjust balancing and improve retention and long-term engagement.Keep an eye on how other games solve similar problems—both inside Gameloft and outside.What success will look like
Players don’t just follow quests - they set their own short and mid-term goalsThe economy gives a reason to engage with multiple systems, not just one dominant loopProgression feels consistent and readable, without sudden walls or meaningless rewardsNew content (dragons, features, expansions) plugs into the economy without breaking itWe avoid both extremes: players running out of things to do or feeling forced to grindWho you would be working with
Creative DirectorGame DesignersProduct ManagersProduct / Monetization stakeholdersData / AnalyticsUI/UXProductionYour recruitment journey
First interview: discussion around experience and approachTest: progression / economy caseSecond interview: deep dive on your thinking and tradeoffsFinal interview: alignment on how you approach player experience vs business needsWhere this role can take you
Senior / Lead Economy DesignerOwnership of progression and economy across a live productStrong influence on product and liveops decisions What you need to succeed
Experience as Game Economy Designer / BalancerStrong analytical thinking - able to break problems into variables and relationshipsAbility to model progression in ExcelUnderstanding of different economy models (F2P, premium, hybrid)Ability to interpret data and turn it into concrete changesExperience working with tracking dataWho you are
You think in player behavior and systems, not just numbersYou’re comfortable saying “this will break the game economy” even if it’s unpopularYou understand that progression design is often about tradeoffs, not perfect balanceYou can work in an environment where things change and assumptions get invalidatedYou don’t default to copying F2P patterns if they don’t fit the game What's in it for you
Benefits
Short Friday schedule, so you can start your Weekend at 4pm!Hybrid work (2 days /week from the office)Medical insurance package, in partnership with Regina Maria Clinic2 months/year of full remote to work from anywhere you want!Monthly budget for My Benefits platformExtra days off for your birthday, your children`s birthday and company’s anniversary. Everyone is celebrated!Life at Gameloft Bucharest
Flexibility around core studio hoursBook your free massage @office, every Tuesday and Thursday!Unique creative and professional work culture that values diversitySupportive working climate, a team with a free communication styleBookster (borrow books for free, delivered in the office)All the usual perks: free coffee, free fruits, relaxation areaHow to proceed
We can’t wait to find our next great team member! Please apply with your CV in English.
#LI-Hybrid
