eures

CI / DEVELOPMENT AND RELEASE ENGINEER @ EA Digital Illusions CE AB

Sweden (SE110)OnsiteFull-timePosted 21 days ago

Opens on eures

About this role

Candidate Requirements • We’re an international team who communicate in English - You’ll need to be comfortable talking and writing about complex technical details in English • Ability to work logically to diagnose and solve problems in complex systems • Familiarity with CI software and workflows • A team collaborator; shares knowledge and responsibilities • Desire to learn new technologies; both open-source and internal EA systems • Scripting / programming experience • A Computing degree or equivalent professional experience (2+ years) What tech are we using? Although it is not required to have experience in our tech, candidates often find it helpful to know what we are using. This is not an exhaustive list and this changes over time as we find better solutions. • Windows 10, Ubuntu, Debian • Jenkins CI • Perforce, git, GitLab • vSphere / VMware • Docker, DC/OS, Kubernetes • Ansible, Packer • Elasticsearch, Kibana, SQL • Python, Java, C#, node.js, C++ Responsibilities • Develop and Operate Continuous Integration for DICE’s games • Communicate clearly with DICE and other teams to ensure games are delivered to required specifications • Ensure the game is in a good state and can be tested by QA • Ensure builds are reliable and fast • Work with people from around the world - we’re a global team • Build and Maintain a complex business-critical production system for internal use Development and Release Engineering is the intersection of DevOps, Release Management, Build Engineering, and Production Support. We take care of everything between a developer or creative's desk and the console of a player in their sitting room. We run services to support development teams around the world. We debug why a level is not able to build - and who is best equipped to fix that. We are the superusers of Perforce and git, and we're the experts at shipping games. We write our own technology when we have to, but prefer using well-known open source software. We enable EA to ship great games. DRE is the global organisation for Development and Release Engineering at EA and you will collaborate with other teams in Europe and beyond, to spread knowledge, share technology and best practice. We are involved in most complex technology conversations, so communicating clearly is something you'll get lots of practise with. You'll be talking to Senior Engineers, Technical Directors, Technical Artists, and Systems Engineers. People come to us with complex loosely-defined problems and ask us to turn them into solutions. Sometimes this means we're collaborating on problems outside our knowledge area, which requires us to learn new things quickly and thrive in ambiguity. We're a small team with a great deal of responsibility, which means you'll learn many new technologies and join us as being the domain experts in many new areas. About DICE DICE (EA Digital Illusions Creative Entertainment) is an award-winning developer based in Stockholm, Sweden. DICE is best known for creating the phenomenally successful Battlefield franchise and the latest instalment of the Star Wars series, Battlefront II.

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CI / DEVELOPMENT AND RELEASE ENGINEER at EA Digital Illusions CE AB | ResuMinder Jobs