About this role
As a Senior Character Rigger at Ubisoft Montreal, you will create high-quality character rigs in 3DS Max and integrate them into our game engine. You will support the AAA animation pipeline and help build character rigging systems for a character-driven game.
What you’ll do:
Build user-friendly character rigs in 3DS Max;Develop efficient skinning, deformation, and control systems;Ensure clean export and integration into the game engine;Support and improve animation pipelines and workflows;Resolve issues related to rigging, deformation, and engine integration;Optimize rigs for real-time performance;Collaborate closely with animation, technical art, and programming teams;Contribute to pipeline tools and best practices. Experience as a Character Rigger in the video game industry;Strong knowledge of 3DS Max rigging pipelines;Solid understanding of deformation, skinning, and control systems;Experience with Python scripting for rigging pipelines;Experience working on AAA game productions;Understanding of real-time optimization and engine constraints;Strong problem-solving skills and pipeline knowledge;Experience with facial rigging using joint-based, blendshape, or hybrid systems.What to send our way:
Your CV highlighting your experience and skills.A portfolio showcasing your best character rigging work.