About this role
As a Team Lead - Modeling (Unreal) at Ubisoft Montreal, you will support the modeling team by guiding asset production workflows, maintaining quality standards, and helping artists deliver performant and visually consistent content in Unreal Engine. You’ll collaborate closely with art, level design, production, and external partners to support production goals, optimize workflows, and coach artists across the pipeline.
What you’ll do
Guide the quality of 3D assets across modeling, unwraps, LODs, collisions, and integration workflowsDefine and maintain visual guidelines and production documentation for modeling teamsCollaborate with Level Artists and Level Designers to establish efficient asset production workflowsReview and validate asset requests while promoting reuse of existing assets from the object bankPrepare and support art reviews to ensure assets meet visual and technical expectationsSupport outsourcing and co-development teams by sharing workflows, guidelines, and production expectationsMonitor and review the quality of outsourced assets throughout productionCoordinate and manage Jira workflows for internal and external asset trackingOrganize and maintain the object bank and support task distribution across teamsManage, coach and support junior artists through feedback, onboarding, and day-to-day collaboration What you bring to the team
Strong understanding of 3D modeling pipelines and real-time asset production workflowsExperience with real-time production constraintsExperience with Unreal Engine and Blender are a plus Knowledge of modeling workflows, including unwraps, LODs, collisions, and optimization practicesExperience collaborating with multidisciplinary teams across art and productionAbility to review assets and provide clear, constructive feedbackExperience supporting or coordinating outsourcing or co-development pipelinesComfortable organizing and tracking work through JiraWhat to send our way
Your CV highlighting relevant skills and experiencesExamples of projects, tools, or technical contributions using Unreal Engine