About this role
As a Senior Gameplay Animator (AI) at Ubisoft Montréal, you will help create, integrate, and validate animation systems for non-playable characters, including both allies and enemies. You will work in line with the animation direction while meeting gameplay and technical requirements tied to the game engine.
What you’ll do:
Create animation systems for a variety of NPC behaviors, including locomotion, 3D navigation, combat behaviors, and hostage situations;Process and refine motion capture data while accounting for game engine constraints;Export and integrate animations following technical guidelines in collaboration with technical animators, designers, and programmers;Test and revise animation systems directly in the game to ensure functionality and quality;Collaborate with animation, programming, and design teams to deliver features aligned with production goals;Ensure the final quality of animated gameplay features integrated into the game. Strong experience creating gameplay animations for video games;Experience creating NPC animations and animation systems;Proficiency in processing motion capture data;Knowledge of MotionBuilder;Experience working on a shipped AAA title (an asset);Understanding of technical constraints related to integration within a game engine;Ability to collaborate in a multidisciplinary environment;Strong attention to detail and visual quality;Collaborative mindset focused on problem-solving and idea sharing.What to send our way
A portfolio showcasing your best animation work.Your CV highlighting your experience and skills.