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UI Programmer - (March of Giants) @ Ubisoft

CAOnsiteFull-timeJob reference REF31273Q
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About this role

The incumbent will develop the modules for a game’s general presentations (menu, HUD, etc.).

What you’ll do

Read the game design documents to understand the intended player experience and actively challenge game design feedback to facilitate this experience;Help define the features and implementation of the UI in an effort to support the graphic designer’s needs; Design and implement menu and interface systems for specific users on desired platforms, preserving the uniformity of the visual and logistical aspects; Provide tools for UI systems and debugging through internal “debug draw”. Investigate and develop a deep understanding of UI framework, and use this knowledge to support the presentation team; In collaboration with design and other programming teams, quickly prototype interaction concepts for the game; Be reactive to feedback and perform quick iterations; In collaboration with the graphic designer, integrate designs and animation; Provide hooks for graphic designer animations and sound support; Understand the UI requests and recognize or investigate technical limitations (performance tracking and memory); Work closely with designers and artists to implement new ideas, providing technical, creative, and scheduling feedback;Working collaboratively with the team to ensure that UI meets aesthetic and functional requirements;Actively maintain skill-set and knowledge base by keeping track of the latest innovations from the industry;Oversee and maintain modules or systems that underlie the user interface; Optimize user interface code to run efficiently on desired platforms; Interact and collaborate with different departments; Challenge the game design of the game as well as its User Experience (UX) Develop automated tests APIs related to UI systems to ensure continuous health of the game; Have a broad knowledge of ergonomics and UX principles as applied to UI; Apply knowledge of localization and accessibility features; Carry out all other related tasks. Training:

Bachelor of Computer Science or Computer Engineering or equivalent training or experience.Experience:

Minimum 5 years of C++ programming experience in the video game sector or embedded systems, or relevant fields.Knowledge:

Capacity to write clean, robust, performant, and maintainable C++ code;Excellent understanding of MVVM philosophy and workflows;Strong troubleshooting and debugging skills;Strong understanding of software engineering best practices (design reviews, coding standards, code reviews, testing, documentation);Solid collaborative and communication skills within a multi-disciplinary environment.Bonus: Experience with Unreal Engine 5, Slate and UMG;Bonus: Experience with UI Frameworks such as CommonUI;Bonus: Experience with MVVM toolchains such as Unreal's MVVM plugin;Bonus: Experience working on a PC-centric platform experience.Skills:

Problem-solving skills;Attention to detail;Good interpersonal and communication skills;Autonomy and ethics in proactive work;Drive to take up major challenges;Define and estimate tasks in an structured way;Ability to adapt to change;Results oriented.

Skills

UbisoftInformation TechnologyMid-Senior LevelEntertainment

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