About this role
Job Description
Beyond Good & Evil 2 is an open-world action-adventure game set in a captivating space opera universe. It is also the direct prequel to the 2003 classic! Thanks to the technological advancements provided by our proprietary Voyager engine, Beyond Good & Evil 2 aims to offer an organic, seamless experience of exploration and space piracy on a solar system scale, featuring exotic locations, colorful characters, and numerous mysteries to uncover—either solo or with friends. If you’re looking for a unique adventure, join our team to help us create System 3!
Why we need you:
The Level Design team builds the key locations of an open world; it needs a leader to structure, streamline, and elevate the overall quality.
What you’ll do:
Responsibilities:
You’ll be at the heart of design decisions, working directly with the project leads.
Vision & Consistency
Define and communicate the level design vision with the leads (World, Game, Narrative, Art)Ensure consistency across locations, from concept through final implementationDevelop a clear and understandable design language for the playerDesign & Player Experience
Ensure the creation of gameplay situations that are clear, intuitive, and engagingStrive for simplicity, challenge complexity when necessary, and refocus the experience on funIteration & Continuous Improvement
Place playtesting at the center of the processAnalyze player behaviorRefine designs through iterationTeam Management
Lead a team of 6–7 Level DesignersHelp less experienced team members develop their skills by sharing best practicesEmpower senior team members to take ownership of key areasCreate a clear framework without being prescriptive: explain, persuade, and alignOrganization & Documentation
Anticipate risks, workload, and dependenciesFacilitate smooth communication with the gameplay, art, and tech teamsDefine, document, and implement simple and effective processesDocument best practices and world-building guidelinesYour future work environment:
You’ll join a team of level designers and report to the World Director: Cédric BARTHEZ
What We’re Looking For:
You have previously worked on AAA games and have shipped multiple games—these are mandatory requirements for supporting our teams.
Knowledge of open-world games is a plus!
You’re comfortable:
taking a step back to look at a system objectivelysimplifying a complex experienceputting yourself in the player’s shoesKey Skills for This Role
Level Design
Excellent proficiency in 3D level designStrong UX sensibility applied to level designMethodology & Production
Experience with iterative design (prototype → test → improvement)Ability to anticipate problems and dependenciesGood understanding of 3D engines and pipelinesCommunication & Leadership
Ability to justify your decisionsChallenge requests without causing roadblocksFind the right balance between quality, time, and constraintsCommunicate regularlyStructuring
Be comfortable with documentationEstablish clear processesProvide transparency to the teamWhat Will Make You Successful
You’ll succeed if:
You put the player firstYou solve design challenges through simplification, without compromising the experienceYou observe, test, and refineYou help others grow without being overbearingYou know how to navigate between different teamsA bonus for you:
Work on an ambitious open-world projectA close-knit, supportive team that truly helps one anotherA high degree of creative freedom in gameplay situationsAn ideal environment for growing a team and structuring a projectWhen you join:
You’ll quickly get to know the project and its challengesYou’ll participate in playtests from the very first weeksYou’ll gradually take the lead on key topicsYou’ll receive support to understand the teams and their constraintsThe recruitment process:
Review of your application: Our team will carefully review it.Introductory Meeting (1 hour): A conversation with a member of the recruitment team to get to know you better and assess whether your background aligns with our expectations.Project Interview (1 hour): A discussion with the Hiring Manager, with a more technical focus, to delve into the specifics and ensure we’re on the same page.Lead Assessment (1 hour): If you successfully complete all previous steps, you’ll meet with our Talent Development Manager to discuss team leadership.As part of our recruitment process, you may be asked to complete a practical case study.
Additional information:
Location: Montpellier (on-site)
Start date: You can join the team as soon as possible