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Associate Tech Director - Design @ Ubisoft

CAOnsiteFull-timeJob reference REF31961A
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About this role

As an Associate Tech Director - Design at Ubisoft Montréal, you will serve as the primary Unreal Engine technical reference within the Tech Design team. Working closely with the Director Tech Design, Tech Designers, and programming team, you will translate existing gameplay system architecture into modular, reusable Blueprint tools and workflows.

You will help remove technical bottlenecks, support faster iteration, and strengthen the team’s Unreal Engine expertise through teaching, mentoring, and practical guidance.

What you’ll do

Guide Tech Designers on Unreal Engine best practices, Blueprint architecture, workflow improvements, and technical problem solvingPartner with the Director Tech Design on Unreal Engine topics and contribute technical expertise to priorities and strategic directionCollaborate with programming teams to understand gameplay system architecture, share Level Design use cases, and provide focused implementation feedbackTranslate gameplay architecture for weapons, inventory, crafting, artificial intelligence, and interaction systems into modular and performant Blueprint toolsEquip Level Designers with reliable and documented tools, systems, and Blueprints that support efficient iteration and level creationDefine and maintain standards for Blueprint quality, performance, architecture, and asset naming across the studioPrototype gameplay systems in Blueprint before their potential transfer to native codeDiagnose and resolve issues involving Blueprint performance, compilation, and stabilityCreate and maintain documentation that includes diagrams, conventions, implementation examples, and technical guidanceTeach and mentor Tech Designers on advanced Unreal Engine features, including Gameplay Ability System, Blueprint Interfaces, Animation Blueprints, and Data Assets What you bring to the team

Demonstrate extensive Tech Design experience and advanced hands-on expertise with Unreal Engine 4 or Unreal Engine 5Apply advanced Blueprint Visual Scripting knowledge to architecture, optimization, and communication patterns between BlueprintsUnderstand common gameplay systems such as inventory, weapons, crafting, interactions, and basic artificial intelligenceUse Unreal Engine level design tools such as Landscape, World Partition, Data Layers, and Level InstancesImprove Blueprint performance with profiling and debugging tools such as Unreal Insights and Blueprint ProfilerCollaborate effectively with programming teams on complex gameplay systems and technical workflowsExplain technical concepts clearly to both technical and non-technical collaboratorsSupport teaching, mentoring, documentation, and knowledge sharing across Tech Design, Programming, and Level Design teamsWhat to send our way

Share your CV highlighting relevant skills and experiencesInclude portfolio or project links showcasing relevant Unreal Engine or Blueprint work

Skills

UbisoftDesignMid-Senior LevelEntertainment

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