About this role
Snowdrop is a powerful game engine that enables Ubisoft content creators to set their creative minds free. Fast and flexible, Snowdrop gives developers innovative tools designed from the ground up for creating the unknown.
Snowdrop provides the perfect canvas for game developers to create the games of the future.
Working in our World Tech rendering team, your primary focus will be on implementing, extending, and maintaining the various World Rendering Systems of our in-house engine Snowdrop™. As a render programmer you will be part of a very committed R&D team working with multiple hardware platforms. You will be expected to work in collaboration with other programmers, artists and testers to craft high quality, scalable world building solutions that bring Snowdrop and its various titles to an even higher and more performant standard.
What you'll do
Design, implement, and iterate on rendering features for large, open-world environments (terrain, vegetation, foliage, and world composition systems)Work with C++Develop world rendering features that scale across multiple platforms and different hardware capabilitiesBalance visual quality, streaming, and level-of-detail (LOD) strategies with memory footprint and runtime performance across massive, seamless worldsKeep the existing world rendering pipeline and tools up to date in accordance with the latest changes that occurred in the development pipeline (e.g. new SDKs, middleware versions, or graphics APIs)Communicate with the teams that use the technology in order to understand their requirements and to define the implementation and improvement needs for world rendering tech
What you'll bring as technical skills
Professional experience with C++ programmingExperience with performance critical and/or rendering programmingSolid understanding of graphics APIs and modern rendering pipelinesAbility to accurately predict task duration and understand dependenciesStrong debugging skillsHave awareness of new developments in graphics APIs and hardwareKnowledgeable about the internal tools used in the video game production pipeline
What you'll bring as soft skills
Keen to participate in the development of the junior members of our teamUsed to communicate effectively with both technical and non-technical partiesYou are self-motivated and value quality in everything you do and have good attention to detailYou are creative and delighted in overcoming technical limitations and solving difficult problemsFluent in English What do we offer benefits wise?
Meal tickets with value of 30 ron/dayAccess to private medical system and special subscription rates for family membersOn site medical supportWorld Class subscriptionComprehensive wellbeing program (including physical fitness, mental health, financial education and internal communities)Life insuranceUbisoft bikes, free rentalParking spaces for cars, bikes, motorbikes
Video games and consoles to borrowAccess to Ubisoft games via own Uplay accountBookster (borrow books for free, delivered at home or in the office)
Free fruits and coffee in the officeStudio offered free days, confirmed on an annual basis for different eventsStudy leaveChristmas/ Easter celebration with a special giftPartners’ discounts