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R&D Engineer (C++) @ Ubisoft

INOnsiteFull-timeJob reference REF31950B
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About this role

Job Purpose:

The R&D Engineer designs and owns automation artifacts at source-code and framework level, enabling scalable and reliable automated testing. The role ensures automation systems remain stable, usable, and aligned with evolving project and product requirements.

IMPACT :

• Design and implement automation components and systems, owning system-level outcomes across implementation and stability.

• Translate QA/QC needs into scalable source-code-level automation solutions.

• Own automation components end-to-end from design to maintenance.

• Diagnose failures driven by engine behavior, timing, or integration gaps.

• Build systems improving execution reliability, diagnostics, and maintainability.

• Ensure components are reusable, documented, and aligned to QE usage.

• Handle complex automation challenges independently, making implementation decisions within defined architectural boundaries.

INNOVATION:

• Strengthen the automation ecosystem by building and enhancing features of the automation framework.

• Solve component-level automation challenges across game engines.

• Deliver reusable automation components reducing automation complexity and increasing scalability.

• Define improvements to automation systems based on system-level learnings and implementation experience.

• Translate experimentation outcomes into reusable and scalable solutions across projects.

KNOWLEDGE :

CORE COMPETENCIES

• End-to-end ownership of engineering outputs.

• High-quality technical documentation and system clarity.

• Supporting junior engineers through code reviews and feedback.

• Analytical problem-solving with scalable solution design and sound technical judgment.

• Technical mentorship and knowledge sharing with junior engineers and interns.

• Ownership of delivery quality aligned with engineering and QC standards.

TECHNICAL COMPETENCIES

• Strong C++ with C#/Python usage.

• CI/CD pipelines (Jenkins/TeamCity).

• Hands-on experience on game automation framework

• Engine integration and deep debugging.

• Version control best practices and code reviews.

BEHAVIORAL COMPETENCIES

• Communicates technical decisions clearly with stakeholders across automation, product, FQC, and co-dev teams.

• Collaborates proactively to align game design updates and ensure smooth feature and automation integrations.

• Shows strong initiative in exploring tools, frameworks, and optimization techniques to improve engineering outcomes.

• Approaches complex problems analytically and proposes practical, scalable solutions.

Seniority:

5-8 years development including 2–3 years tools/automation for QC;

BE/BTech/MTech/MS in Computer Science, Software Engineering, Electronics, or a related technical field. Equivalent demonstrated professional experience will be considered.

Skills

UbisoftInformation TechnologyAssociateEntertainment

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