About this role
Phase has built a custom WebGL render engine from scratch, for high-performance interactive design files, which are fully editable. Our graphics team builds the engine, the graphics editing on top of it, and works with the rest of the engineering team to integrate this with our product's data model and UI. This isn't about using open source WebGL libraries. It's all custom built, from the ground up. This role is for graphics engineers who go deep. Responsibilities Here's some of what we might expect of a new hire: Capable of taking ownership in architecting own code, which fits correctly into the larger system architecture. Provide useful code review (consistent with our company’s standards) on other engineers’ Merge Requests. Proactive participation in group planning, meetings, and other discussions. Capable of communicating a detailed explanation of our product vision (broken into specific features). Complete a full BDD process (alongside designers, product, and QA) correctly completing the engineering role’s responsibilities in BDD.