About this role
A Game Designer is responsible for both the overall game concept and the detailed elements of the game design. They develop the rules of the game, the setting, story and characters, props such as weapons and vehicles and different ways the game may be played.
Duties and Responsibilities:
Work closely with the technology and art leads to vet game requirements and dependencies Act as an expert resource on market competition and industry trends Keep abreast of and propose innovative design methods and processes Contribute to improved development processesCreate, document and communicate all aspects of the overall game vision Oversee all elements of gameplay, story, characters, level design and scripts Collaborate with the design, art and technical teams to implement and iterate on the game vision
Qualifications:
Bachelor’s degree in related discipline or equivalent level of experience At least 2 years’ experience as game designerKeen interest in the casual gaming marketExcellent communication skills including ability to define and articulate the designExceptional understanding of all types of games, their mechanics and the interplay of game elementsFamiliarity with modern scripting languages such as LUA Familiarity with modern game development practices such as Scrum, Agile and Lean Conversant with process tools such as Perforce, svn or gitSkills and Personal Qualities:
Creative and imaginativeFluent in a number of software packagesHave a thorough understanding of the market and target audience for computer gamesHave storytelling abilityUnderstand the capabilities and benefits of different hardware including PCs, consoles and mobile devices, as well as the relevant software technologies and techniquesHave basic drawing and 3D design skillsWilling to keep up to date with new developments and trends in the computer games market.