About this role
Hi there, we’re Article. 👋 Since 2013, we have been redefining the furniture industry one sofa at a time, it’s not easy — it requires solving challenging, meaningful problems. This is where you come in, as a Senior Material and Texture Artist , you'll create accurate, photorealistic digital textures, materials and shaders that help our products look and feel true to life across Article’s digital experiences. Why We Need You: As we continue to scale our digital asset production, we need strong material and texture expertise to improve quality, consistency, reuse, and efficiency across our CG pipeline. You’ll translate physical material references, photography, scan data, supplier information, and other source material into production-ready textures, materials, and shaders. You’ll independently solve moderately complex artistic and technical challenges while helping us build a scalable, reliable material library and workflow. Why Article? As a Particle (people of Article), you will have a high level of autonomy to solve challenging, meaningful problems the best way you can. That means you’re trusted to explore solutions you believe will work best (you’re the expert, after all). You’ll do all this while growing your skills within a company that is redefining the furniture industry. About the CG Production team: The CG Production team works across modeling, visualization, digitization, Creative, Virtual Production, and other teams to create high-quality digital representations of Article products. We also collaborate with vendors, suppliers, and production partners to make sure our assets are visually accurate and technically consistent. We are a hybrid team - you'll be in the office 3 days per week. Texture, Material & Look Development Create high-quality, photorealistic textures, shaders, and materials for furniture, including upholstery, wood, stone, metal, glass, plastics, and other hard and soft surface finishes. Accurately reproduce real-world color, material, finish, scale, surface variation, reflectance, roughness, and other physical properties using photography, physical samples, scanned material data, supplier information, and other references. Material Library & Standards Develop tileable and asset-specific textures using procedural, scan-based, and hand-authored techniques, including UV layout, mapping, and texture preparation where required. Carry out look development and material validation in 3ds Max and Corona Renderer, troubleshoot material, UV, shading, color, and rendering issues, and resolve differences between physical products, source references, and rendered output.- Support the quality, organization, and ongoing development of Article’s centralized digital material and texture library by creating reusable materials, following established standards, and reviewing existing assets for duplication, inconsistency, or technical issues. Material Capture & Source Data Support material capture workflows, including photography, photogrammetry, photoscanning, and other digitization techniques, and identify when additional reference, capture, or physical samples are needed. Partner with the Manager, CG Production and modeling, visualization, and digitization teams to improve material and texture workflows, increase reuse, reduce rework, identify opportunities for automation, and support increasing asset production volumes. Quality Assurance & Production Review texture and material work produced internally and by external vendors against Article’s artistic and technical standards, providing clear, actionable feedback when quality or workflow issues arise. Document workflows, standards, and best practices, share functional knowledge with the wider CG team, and collaborate with geographically distributed teams, vendors, suppliers, and production partners. Manage assigned work and priorities independently, balancing visual quality, production efficiency, asset performance, and delivery requirements while maintaining a consistently high standard of output. We use G Suite (Gmail, Sheets, Google Docs, Meet, etc) to work and Slack to collaborate and communicate, with your choice of Mac or PC device.