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Marketing Unity Developer - Portfolio Games @ Voodoo

DEOnsiteFull-time
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About this role

About VoodooFounded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. With 1000 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Hole.io, alongside popular apps such as BeReal and Wizz.

TeamOur Gaming team is made up of hybrid-casual, casual, and mid-core experts. The Core Games team supports internal and external studios worldwide in creating, developing, and launching new hit games, while the Live Games team focuses on increasing engagement and extending the success of our existing games.

Joining our Live Games team means collaborating with gaming industry experts on globally renowned, enduring games, while also embracing exciting new entrepreneurial ventures. With over 7 billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating over $20 million per year, we are the world’s largest and most successful hybrid publisher.

You will join the Live Studios team. Our main mission is to transform hypercasual titles into deep, engaging midcore games by developing richer gameplay experiences, stronger progression systems, and long-term player engagement.

The studio is currently working on titles including Epic Plane Evolution, Path of Kings, Gear Fight and Archery Clash.

RoleYour responsibilities will include:

Modify and iterate on Unity projects across our portfolio of hybrid-casual and midcore games

Create custom gameplay setups, scenes, animations, environments, skins, and visual assets

Prototype gameplay variations and concepts for advertising

Record, edit, and upload gameplay videos for creative testing

Share modified builds with the Marketing and User Acquisition teams

Analyze creative performance and benchmark competitors to improve results

ProfileStrong Unity skills and experience modifying existing game projects

Interest in mobile games, particularly hybrid-casual, casual, or midcore titles

Creative, curious, and comfortable experimenting independently

Basic knowledge in motion tools such as DaVinci Resolve, Adobe Premiere Pro or CapCut Desktop

Able to work across multiple projects and adapt quickly

Fluent in spoken and written English or Russian

Skills

Growth

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