About this role
Responsibilities Develop and maintain XR simulator systems and mechanics using Unity and C# . Write clean, maintainable code while implementing debugging and optimization techniques for simulator performance. Collaborate with 3D artists, designers, and operational end-users to ensure simulation authenticity. Implement core XR training features and interactive scenarios that reflect real-world situations. Ensure smooth performance across various XR platforms through identification and resolution of bottlenecks. Create rapid prototypes and iterate on features to meet specific training requirements. Requirements You have 1+ years experience in game development using Unity and C# . You bring experience in developing XR simulators (VR, AR, MR) specifically for training or simulation environments. You possess a comprehensive portfolio demonstrating past technical development work. You have a strong grasp of physics , mathematics , and algorithms as applied to simulator development. You have knowledge of game design principles and interactive training mechanics. You're a proactive problem-solver with strong communication skills for working in multidisciplinary teams. You have active knowledge of Dutch , French , and English . Nice to Haves Experience with 3D scanning , LIDAR , or photogrammetry and digital reconstruction. Prior experience in operational training environments or security services.