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Paint & Roto Artist @ Framestore

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About this role

We are looking for experienced Paint and Roto Artists to work closely with Compositors to help them integrate all elements of an image, including CG and live action, to create film visual effects shots. This includes creating mattes for CG hold-outs as well as using various techniques and software to remove items such as wires, rigs and tracking markers. Responsibilities: Creating roto mattes for Compositors to use and having a comprehensive understanding of how these mattes will be used Using patches and frame-by-frame painting techniques to remove rigs and tracking markers De-graining and re-graining paint work before it leaves the department Having an understanding of 3D tracking and being able to create 1, 2 and 4 point tracks Creating foreground mattes for Animators to use within Maya Using Linux to navigate around and create shot directories Creating and reconstructing a picture that doesn't exist Using expressions within Nuke to help aid paint work Having an understanding of the 3D environment within Nuke, being able to use geo data to project clean plates and understanding how to use UV projections Being able to accurately bid on how long paint and roto shots will take to complete Learning and developing specific Framestore gizmos and workflows Completing basic composites in Nuke and demonstrating keying, grading, re-timing and screen insertion skills Demonstrating a willingness to learn new techniques and software and to sharing this knowledge with other artists in the department

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