About this role
About Us
Streamline Media Group is a 25-year creative development studio specializing in full video game development, co-development, publishing, and interactive digital asset production. We have shipped titles across every major platform for clients, including Sony, Microsoft, and global AAA publishers.
Description
As a Lead Character Artist, you will report to the Art or Creative Director and be responsible for managing and coordinating art-related project plans, while mentoring teams of artists to help them grow from good to great.
This role is fully remote and offered on a freelance/contract basis, with the possibility of conversion to a full-time position based on performance.
Duties and Responsibilities
• Work with the Creative Director, Producer, and/or Art Director to establish and maintain the visual look of a project.
• Develop integrated project plans and implementation schedules, and oversee the assigning and tracking of art assets.
• Communicate regularly with the Creative Director, Producer, and/or Art Director on project milestones and initiatives, obtaining guidance and approval when needed.
• Create briefs and documentation for asset creation and training.
• Prepare and plan content submission packages for clients, ensuring content is complete, organized, and quality-checked ahead of review.
• Interact with artists on the client/partner side to ensure expectations are met and understood.
• Diagnose client/partner technology and processes, and train artists in using them where required.
• Identify and recommend growth areas for each artist to the Art Director.
• Participate in defining tools and art production pipelines, understanding the advantages and limitations of technology to maximize performance.
• Support team well-being by monitoring morale and flagging potential risks to the Art Director.
Requirements
Full proficiency in the following software and tools:
• 3ds Max / Maya
• Substance Painter
• ZBrush
• Photoshop
• PBR workflow
Working knowledge of:
• Blender
Intermediate to high proficiency in:
• Unreal Engine character set-up
• Unreal Engine rendering (lighting, rendering)
Highly proficient in at least one of the following, and intermediate in the rest:
• Human anatomy
• Creature anatomy
• Hard-surface modeling
• Cloth sculpting or simulation
Also required:
• Passion for game development.
• Proficiency in game engine technologies such as Unreal, with asset integration.
• Experience with the game art asset pipeline: highpoly and efficient game-ready lowpoly modeling, texturing, and baking.
• Strong knowledge of technical game art theory (game design, texel density, polycount, optimization, etc.) and traditional art theory (form, shape, proportion, color, etc.).
• A keen eye for light, shade, color, and detail in creating texture maps across material types.
Beneficial Skills
• Experience with scripting languages.
• Ability to guide and train junior artists.
• Experience using Substance Designer.
• Skill in one or more related disciplines — concepting, animation, visual effects, or technical art.
Streamline Values: Responsibility, accountability, discipline, teamwork, clear communication, continuous improvement, and learning.
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