About this role
Lead Material Artist (Character/Wardrobe, World/Props) / (Personnage/Garde-robe, Monde/Accessoires) at NBCUniversal. Location: Montreal, Quebec, Canada. Role: defining materials, leading team, maintaining pipelines Requirements: 7+ years in game development focused on material creation, AAA production experience, team leadership on shipped titles, strong PBR and real-time pipeline skills, Unreal Engine experience, portfolio demonstrating high-quality materials. Category: Creative and Art Services Seniority: Senior Level Tools: Unreal Engine, Unreal Engine 5, PBR Commitment: Full Time Workplace: Onsite Languages: English, French