ashby

Lead Audio Designer @ Supercell

HelsinkiOnsiteFull-timePosted 65 days ago

Opens on ashby

About this role

A unique opportunity to take the lead on audio creation for iconic Supercell games within an independent, creative environment, in a role that merges sound design expertise with production responsibilities!We’re looking for a Lead Audio Designer to raise the bar of music and sound design, for both our new and live games. You’ll be joining our central audio team (Audio Lab) and collaborating with our development teams, audio vendors, composers, and licensors to deliver a world-class audio experience to our players.

Our Audio Designers operate as independent producers, having responsibility for all audio needs of our game teams. This means you will manage your own sound studio, audio libraries, and audio hardware and equipment as you see fit. You will need to have experience developing audio for both existing and new IPs, and audio production or outsourcing should also not be new topics for you, as well as experience with the game development lifecycle.

What You'll Be DoingCreate the best possible music and sound design for our games, overseeing the quality of the work and setting the bar for excellence.

Integrate audio design into the development process, creating a collaborative relationship with game teams and external partners.

Identify and define technical and tooling audio requirements to our programming teams and assure they're met.

Assist Supercell teams with any audio/music outsourcing needs.

Foster a collaborative, quality-driven and sustainable game audio work environment.

What You HavePrevious games industry experience leading audio creation (mobile or console)

A positive attitude and an ability to work on numerous projects simultaneously

Ability to produce and compose music in a wide variety of styles and moods

Ability to create high quality sound effects supporting and elevating gameplay

Ability to proactively assess the audio needs of games and game teams

Ability to plan and prioritise both your own and your partners’ work

Working knowledge of DAWs such as Reaper, Cubase, Logic, Ableton Live etc.

Working knowledge of audio editors, effects, virtual instruments - and working with video

Working knowledge of game audio tech/middleware such as FMOD, Wwise, Unity audio

Ability to write scripts and direct voice sessions

Ability to work within various technical constraints and still deliver quickly when needed

Ability to take feedback and act effectively on it

Curiosity to AI tooling to allow audio designers to focus on high impact work

Where You'll BeThis role is based in our Helsinki office. We value a collaborative work environment and genuine human interactions. You will work very closely with our other Helsinki-based teams, and we will provide a fully equipped sound studio for you to use.

If you are not local, our relocation team would be excited to help you with your move to Helsinki. We provide comprehensive support not only for you, but also for your family!

Skills

Live GamesGame Tech

Ready to apply?

Install the ResuMinder extension and we'll auto-fill the application in seconds — no rewriting.

Get the extension →