About this role
Principal Technical Animator at Hangar 13. Location: Brighton or Prague or Brno. Role: architecting systems, driving R&D, solving bugs Requirements: Proven experience architecting gameplay animation systems using Unreal Engine; mastery of Unreal animation tools; strong technical understanding of runtime optimisation, memory and threading; portfolio required; C++/Python and DCC tool experience desirable. Category: Software Development Seniority: Senior Level Tools: Unreal Engine, Anim Blueprints, Motion Matching, Control Rig, State Machines, Sequencer, C++, Python, Maya API, MotionBuilder, Houdini Commitment: Full Time Workplace: Hybrid Languages: English