About this role
Engine/Gameplay Architect - UGC / Architecte moteur / gameplay – UGC at NBCUniversal. Location: Montreal, Quebec, Canada. Role: architecting systems, designing apis, mentoring engineers Requirements: Deep experience architecting gameplay/engine systems in C++ with Unreal Engine, designing extensible APIs/SDKs, scripting runtimes, performance optimization, and working across engine, gameplay, backend, and tools. Category: Software Development Seniority: Senior Level Tools: Unreal Engine, C++, Lua, Python, Blueprints, Verse, REST, RPC, CI/CD Commitment: Full Time Workplace: Hybrid Languages: English