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Crowd TD @ Framestore

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About this role

Crowd TD at Framestore. Location: Melbourne, Victoria, Australia. Role: Create crowd simulations, Develop locomotion behaviors, Support tool development Requirements: Experience with Houdini Crowds; strong problem-solving, collaboration, and ability to work under pressure; Unix/Linux experience; scripting/programming a plus. Category: Software Development Seniority: Mid Level Tools: Houdini, Maya, Unix/Linux, Python, VEX Commitment: Contract Workplace: Hybrid Languages: English

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