About this role
Staff Software Engineer, Gameplay - Unpublished R&D Product at Riot Games. Location: Guangzhou, Guangdong, China. Role: Design gameplay, Lead architecture, Optimize performance Requirements: 6–8+ years in game development, strong C++, Unreal Engine, gameplay systems, and AI integration; proven leadership in technical decisions and cross-team collaboration. Category: Engineering Seniority: Senior Level Tools: C++, Unreal Engine, Blueprint, Scripting Commitment: Full Time Workplace: Onsite Languages: English