About this role
Intermediate Technical Artist (Unreal Engine) at Red Hook Games. Location: Vancouver, British Columbia, Canada. Role: establishing workflows, building rigs, maintaining animation systems Requirements: 5+ years as Technical Artist; 3+ years character rigging; 3+ years Maya; 3+ years Python; 1+ years runtime rigs/blueprints in Unreal; strong state machines and procedural animation. Category: Software Development Seniority: Mid Level Tools: Maya, Unreal Engine, Python, Unreal Python API Commitment: Full Time Workplace: Onsite Languages: English