About this role
Contract Contract Environment Prop Artist at Mob Entertainment. Location: United States. Role: creating props, optimizing assets, implementing assets Requirements: 4+ years creating game-ready environment props, strong portfolio, experience with Unreal Engine and Maya/Blender/3ds Max, Substance Designer and PBR workflows, topology/UV/optimization skills, ability to work remotely and follow production pipelines. Category: Design Seniority: Mid Level Tools: Unreal Engine, Maya, Blender, 3ds Max, Substance Designer, Substance Painter, ZBrush, Marvelous Designer, Perforce, Jira, Confluence Commitment: Contract Workplace: Remote Languages: English