About this role
Freelance Surfacing / Look Development Artist at Glitch Productions. Location: Australia. Role: creating textures, developing shaders, optimising assets Requirements: Strong texturing and look development skills for characters, props, and environments using Substance Painter and Unreal Engine; UV, materials, shaders, optimisation, organisation, and collaborative feedback incorporation. Category: Creative and Art Services Seniority: Mid Level Tools: Substance Painter, Unreal Engine 5, Unreal Engine, UE Blueprinting, Maya, Blender Commitment: Contract, Full Time Workplace: Onsite Languages: English