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3D Artist 1 @ SGS

Mumbai, Maharashtra, INOnsiteFull-time
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About this role

Primary focus

• Create precise models of customer products within the agreed time frame, based on technical drawings or the actual products

• Create Photo realistic renders

• Optimize digital files before sending it to client for review

• Strong understanding on how to accentuate the form of the products using lights and shadows

• Understanding UV sets and maps

• Perform daily tasks while following 2D & 3D CGI workflows & processes

• Re-topologize raw 3D models

• Create materials and textures, and set-up lights to produce photorealistic or stylized materials / shaders

• Provide technical assistance to the team when needed

• Serve as the team's Creative QC

Supporting tasks

• If needed, attend client meetings, calibration meetings and briefing

• Complete any adhoc tasks as assigned by the 3D Lead

• Follow company protocols with regards to job delivery and completion through MySGS

• Performs other duties as assigned by the Company from time to time

Performance Management

• On-time delivery

• Right-The-First-Time (RTFT)

• Ability to render a model as per Client needs, which could be in terms of customer satisfaction rate or no. of amendment at SGS cost against no. of jobs performed by that artist

• Minimum of 85% unitilisation or productive hours on average

Technical Skills:

· High proficiency in Blender, Autodesk Maya as secondary

· High proficiency in V-Ray lights and materials/shader

· Extensive knowledge of Photoshop and Illustrator CS6 or above

Demonstrate a breadth of competence in 3D forms, from mechanical design to organic objects, from photo-real to stylize

· Capable of creating any consumer product in 3D software which involves hard-surface and organic modelling, texturing, lighting, rendering and compositing;

· Knowledge in the fundamentals and basic principles of colours, lights, and shades

· Understanding of a 3D production pipeline

· Solid sense of three-dimensional design and attention to detail in organic and mechanical surfaces

· Knowledge of how a well-modeled object will react to light and reflection in a realistic and appealing way

· Knowledge and fluency in other lighting software and processes

· Texture painting ability a plus

· Solid art background a plus

· Beneficial knowledge on Esko, ArtiosCAD, XML file formats, Sculpting, and 3DS Max;

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