About this role
Middle Software Engineer (Gameplay) at Playrix. Location: Europe or Asia or North America or South America or Africa or Australia. Role: programming gameplay, developing UI, optimizing performance Requirements: 1+ years building commercial game projects in C++ and/or Unity; experience using AI tools and agentic workflows; building complex in-game UI; proactive, independent mindset. Category: Software Development Seniority: Entry Level Tools: C++17/20, Lua, Python, OpenGL ES, Metal, Claude, Cursor, Codex, GitHub, Asana, Amplitude, Unity, Unreal Commitment: Full Time Workplace: Hybrid Languages: English