About this role
3D Prop Artist at Higharc. Location: United States. Role: Lead production, Translate catalogs, Define standards Requirements: 5+ years in game development or real-time production; Unreal Engine Editor; Maya, ZBrush, Photoshop, Substance Painter/Designer; experience leading outsourced asset production; strong asset pipelines and automation; attention to detail; interest in architecture and materials. Category: Software Development Seniority: Senior Level Tools: Unreal Engine, Maya, ZBrush, Photoshop, Substance Painter, Substance Designer Commitment: Full Time Workplace: Remote Languages: English