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Graphics Software Engineer @ Johns Hopkins Applied Physics Laboratory

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About this role

Graphics Software Engineer at Johns Hopkins Applied Physics Laboratory. Location: Laurel, Maryland, United States. Role: developing rendering, optimizing shaders, diagnosing issues Requirements: Experience developing GPU rendering software and rendering pipelines; proficiency in C++; experience with Vulkan, OpenGL, or DirectX; linear algebra and 3D geometry skills; ability to obtain Secret clearance (U.S. citizenship). Category: Software Development Seniority: Senior Level Tools: Vulkan, OpenGL, DirectX, C++, Linux, Windows Commitment: Full Time Workplace: Onsite Languages: English

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