About this role
Gameplay Engineer at KOMODO CO., LTD.. Location: Akihabara, Tokyo, Japan. Role: build systems, iterate prototypes, collaborate teams Requirements: Proficient in C++ with Unreal Engine; experience with gameplay systems; strong communication and English skills. Category: Software Development Seniority: Mid Level Tools: Unreal Engine, Git, Gameplay Framework, Physics, Animation, UI Systems Commitment: Full Time Workplace: Onsite Languages: English, Japanese