About this role
Character Rigging & Tools Artist at Torn Banner. Location: Toronto, Ontario, Canada. Role: creating rigs, developing tools, optimizing performance Requirements: 6+ years as a technical animator/character rigging artist; strong Maya and MotionBuilder expertise; Python and MEL scripting; Unreal Engine experience; problem solving and collaboration skills. Category: Design Seniority: Senior Level Tools: Autodesk MotionBuilder, Autodesk Maya, Python, MEL, Unreal Engine, Maya MGear plugin Commitment: Full Time Workplace: Hybrid Languages: English