About this role
The Collective Ace Group is a one-stop service hub in the gaming industry, providing best-in-class solutions for our clients. We're seeking an experienced Game Designer to help shape the core systems of a strategy mobile title.
Role Overview: As a Senior Game Designer, you'll own key gameplay systems and drive player engagement through thoughtful economy design, progression tuning, and live-ops integration. You'll work closely with Product, Engineering, Art, and Analytics in a collaborative, international team, while providing guidance and mentorship to growing designers.
Key Responsibilities:
• Design and iterate on core strategy mechanics: exploration, resource economies, tech progression, and combat systems
• Balance progression curves, difficulty scaling, and reward structures for mobile sessions
• Create clear design documentation, flowcharts, wireframes, and system specifications
• Prototype mechanics (paper or in-engine) to validate design hypotheses
• Collaborate with Engineering and Art to implement and polish features
• Partner with LiveOps and Analytics to define KPIs and design A/B tests
• Analyze player data and feedback to optimize mechanics, economy, and monetization
• Support QA with scenario testing and balance validation
• Mentor junior designers through design reviews, feedback sessions, and documentation standards
• Lead design discussions and advocate for player-first solutions across disciplines
• Drive design quality and consistency across features, establishing best practices for the team
What We Offer:
• Global team of industry veterans from leading gaming and tech companies
• High-impact projects where your decisions shape the player experience
• Flexible hours and fully remote work environment
• Competitive compensation with clear growth path
• Autonomy and ownership in a dynamic, entrepreneurial culture
Requirements:
• 5+ years of game design experience with at least one shipped title
• Strong understanding of strategy/RPG game economies, progression systems, and meta-loops
• Experience with live-service games (events, seasons, retention mechanics)
• Proficiency with design tools (Excel/Sheets, Miro, Figma, Notion, etc.)
• Familiarity with F2P monetization and game economies
• Analytical mindset: comfortable with KPIs, player metrics, and data-driven iteration
• Excellent communication skills with ability to document complex systems clearly
• Proven ability to mentor team members and elevate design quality
• Experience leading feature development from concept to launch
• Preferred - Mobile game design background
• Strongly Preferred – Experience with strategy, 4X, or grand strategy title
Nice to Have:
• Basic scripting/prototyping skills (Lua, Python, C#, or similar)
• Hands-on Unity experience
• Active engagement with player communities
• Previous experience managing or leading small design teams