About this role
3D Vehicle Artist (World of Tanks Console) at Wargaming. Location: Vilnius or Belgrade or Nicosia or Chicago or Prague or Shanghai or Tokyo. Role: creating models, texturing assets, importing assets Requirements: 3+ years as a 3D artist in game production; strong hard-surface modeling, PBR texturing, rigging/skin workflows; proficiency in Maya, 3Ds Max, Substance Suite/ Painter, Photoshop; experience with Perforce/SVN and engine import tools. Category: Creative and Art Services Seniority: Mid Level Tools: Maya, 3Ds Max, Substance Suite, Substance Painter, Photoshop, Perforce, SVN, Tank Importer, Forge, XML Commitment: Full Time Workplace: Hybrid Languages: English